Mission 3 `Reverse engineering'

Phase 1 Clearing the north-east side of the map

Select all your men, wait until the patrol is walking way from you, run around the corner of the building and kill the patrol with your guns (take a look here.) Run to the west and hide behind the rock, such that the guard (red encircled at this map) who stands there will not notice you. Fire one shot so he will come to take a look and then shoot him down. There is a guard even further to the west, (the one blue encircled) who will see the body of his comrade. Just wait until he will take a look and then shoot him down. There is another guard south-west wards from your position; you can kill him any way you like (see here.)

Phase 2 Crossing the dam/ getting the boat

Your spy can do a lot more when he is wearing a uniform. However, in order to get a uniform, you have to clear the whole camp in the south-east part of your map, which takes time. Crossing the dam is dangerous; a machine gunner and a patrol will gladly welcome you. Here is how to respond to their invitation. Let your marine dive to the south-east point of the river (near the boat). In the mean time, take a body with your green beret and put it at your side of the dam. Set a trap with your sapper [j] behind it. Then, take position with your greet beret, sapper and spy at the rock south of the dam (see here.) While doing so, take care that the patrol doesn't see you and that you are ready to give them a proper reception. When they spot the dead body, they will cross the dam. One of them will be killed by the trap and the rest you have to kill with your guns. When you have done this, your marine should have arrived near the boat. Surface him and kill the guard who is walking their (take a look here.) Note, that you can even wait until he sees you and takes you under shot (unless he is beyond the range of your gun.) Even then you can shoot him down with your gun. Now, take the boat and dive to the other side of the river. Still, you have to get rid of the machine gunner. Select his scan range [click, while keeping the shift key pressed] and crouch with your green beret just to the border of his long/short range view (see here.) Stand up [s]. The machine gunner will only say `halt'. Run towards him, press [g] and kill him. He will start shooting at you, but if you are quick enough, he will miss you some how (at least, you don't get hurt.) Move his body a litle further away from the fence (halfway down the dam), otherwise it will be seen by the guard who walk in front of the fence.

Phase 3 Getting in position/ clearing the west bank

With your marine, you can get rid of the two guards who are walking at the west bank of the river. If the most southern one is near your marine, shoot him with your harpoon [j, aim, click], otherwise, bring your other men in position first (see below) and kill him then. (see here.) Note, that you can kill him silently while he takes you under shot, unless he is out of the range of your harpoon. Killing the other guard requires a little timing, since he walks a great distance through the scan range of another guard (the blue encircled in this map.) Dive to the pillar of the electricity wires, so you are out of the scan range of the `blue guard'. Wait until your target (the `red encircled' in this map) walks past you, then surface, crouch, aim your knife at him and click. If you are about to knife him in the scan range of the `blue guard', press right mouse, wait a short while and knife him again. Note, that the moment you knife, you stand up, so your marine should be out of the blue guards' scan range as well. When you killed him, dive to the other river bank.

In the mean time, crouch with your green beret and spy to the west side of your map, just out of the scan range of the guards near the fence (they are green encircled at this map.) Crouch your sapper near the stone that is south of the machine gun (blue encircled at this map.) If your marine hasn't killed the guards at the west bank, kill them now. If these guards are killed, dive to the other bank and run across the dam. Then crouch to your green beret and spy.

Phase 4 The `under shot' trick

If all your men are in position, stand up with your sapper. All the guards who are looking northwards will keep him under shot! Wait until the guard who walks around at the fence notices your sapper. Take a look at this map. First, you can knife the red encircled guard with your green beret or marine. You can also give him a lethal injection with your spy [l, aim, click]. Then, `harpoon' the blue encircled guard with your marine from the position of the pointer. Now you can kill the white encircled, the yellow encircled and the black encircled guard silently with your green beret, marine and spy. This trick only works under the following conditions:

1. Every commando who is in the scan range of an enemy should not move;
2. Enemy soldiers who keep someone under shot should not see or have seen a dead body, otherwise they will start firing;
3. Only guards should `join' the under shot takers, since patrols, armed vehicles and guard towers will start to fire at once;
4. The alarm should not be raised.
This trick can also be applied to the guards around the `electricity on/off' switch. Only, the guard who stands west to it looks into the wrong direction. He will turn around if the decoy is turned on behind him, but in this position, he will raise the alarm, since he will see several dead bodies. So, first, move away the bodies with your green beret and spy. In the mean time, run with your marine to the river side and inflate your boat south of the bunker. If you are ready, you can sent your spy to the other side of the dam. Crouch with your sapper just behind the guard who stands west to the electricity switch, in such a way that he is in the long scan range of the guard who stands south to the electricity switch. Crouch their also with your green beret, release your decoy [q]. Then crouch with your green beret around the barracks, so you come to the north of the electricity switch. You probably will get a shock of the fence (at least, I haven't managed it to do it without getting a shock), but this will cause you only little harm. In this map, your sapper and decoy are white encircled, your green beret is red encircled and your marine in his boat is blue encircled. Now stand up with your sapper and active your decoy with your green beret [i] (in any order). All the guards around the electricity switch will take your sapper under shot. Run with your green beret around the building south-east to the electricity switch; take a look at this map and knife the guards down in the following order: first the red encircled, then the white encircled and finally the yellow encircled. Take the bomb with your sapper. More southwards, there is one guard walking, preventing your sapper from getting the second bomb. It only takes a little timing with your green beret; stand at the `east' corner of the central `electricity building' (see here.) When the guards is walking south-east wards, `knife him on the run' [x, aim, double click]. You might also knife the other guard, though this is not needed. Run with your green beret to the other side of the dam (when he arrives, you can heal him with your spy).

Phase 5 Finishing touch

Run with your sapper and take the second bomb. Then run to the bunker. Select the scan range of the bunker and place a bomb south of it. Then quickly get into the boat and row it (with your marine) three quarter the width of the river, just beyond the scan of the bunker. Take a look at this map. When the bomb explodes, row to mark X, step out of the boat with your sapper, place your second bomb, step into the boat and row the boat to mark Y. Unload your sapper and marine, wait until the escape vehicle arrives and get all your men into it.

next mission: `Restore pride'
previous mission: `A quite blow-up'
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