Mission 8 `Pyrotechnics'
Part 1: Clearing the upper half
The upper half can be easily cleared by shooting. This will cause many patrols
to pop out of the barracks in the lower half (the one with the guard on top),
but if you are at the right position, you can handle them. This tactic will
be known as the `shoot a barracks empty' tactic. There are several things
you must ask yourself when you consider this tactic:
- 1. This tactic always raises the alarm. There are missions where raising
the alarm means ending the mission. However, sometimes the alarm is only
raised in a particular area which might not mean ending the mission;
- 2. You must have a position where you can take cover to shoot the patrols.
In a good covering position, one man can kill all the patrols;
- 3. Once a barracks has been emptied, you can shoot almost everything in
its neighbourhood without any bad consequences;
- 4. Using `quick save' and `quick load' might be helpful;
- 5. Shooting large amounts of patrols takes time. You must ask yourself
whether using this tactic gives you a real time-benefit. Shooting a baracks
empty to be able to kill two guards who could easily be killed quietly is
like killing a fly with a shot gun.
Start shooting the guard east of you (the red encircled one on
this map.) You can either lure him with one shot or
shoot him from behind. After shooting him, the yellow and blue encircled
guards will come to you, so shoot them. Then wait until the white encircled
guards turns your back towards you and shoot him. If all has gone well, the
first patrol is about to arive. Hide behind the wall south of you
(point X on this map) and
shoot them at point Y on this
map. Now, the patrols keep coming for a while, and maybe some additional
guards too. The squared guards and the purple encircled guard will not
come, so you can deal with them later. Quicksaving between shooting some
patrols is not a bad idea. Between killing patrols, you have time left to
shoot the purple encircled guard from behind between. (The wall east of him
is low enough to shoot.)
There will be a moment that the patrols don't come anymore; this means you
have emptied the first barracks. Now kill the red and blue squared guards.
Before you kill the yellow squared guard, first snipe the guard that is
telescoped on this map. Then shoot the yellow squared
guard on this map (which happens to be the same guy as
the red encircled on this map.) Shooting this guy will
probably lure the remaining guards of the upper half, so you can shoot them
too (if not, well, by now they are an easy target.)
Now, put a barrel behind the cannon (see here.) Note
that the red encircled guard on (this) map will come
to you when you shoot the barrel. During on of the times I played this
mission, blowing up this cannon meant raising the alarm so that the other
baracks would release its patrols. On its own, this should not pose a
threat, but it is not time efficient. When you shoot the barrel, the red
encircled guard and some other guards from the lower half will come; hide
on point X so you can shoot them with both your
men at point Y of this map.
Part 2: Clearing the lower half
This part can almost completely done by the `under shot trick'. It takes a
few preparations. First, snipe the guard that walks in the west, north of
the oil barrels; see upper right view at this map. The
upper left view of this map shows the position of your
sniper. If the yellow incircled guard (lower right view at
this map) still is alive, you can lure him by standing
with your sniper at the previous sniping position. When he notices you,
crawl to a cover area and he will come to the upper half. Remove all the
bodies from the brim of the clif (the blue encircled ones in the upper left
and lower left view of this map), otherwise, the under
shot trick will not work. The red encricled guard in the upper right view
of this map can easily be killed with a knife. Hide
his body behind the oil barrel (where you just sniped his comrade). You
should also snipe the guard that stands on the roof of the central
barracks.
Now it is time to get your sniper in the under shot position; see
upper left view of this map. Just crawl to that
position and stand up. Wait until all the guards join the fun. The guard in
the left middle view of this map sometimes does and
sometimes does not join the fun, depending whether he hears a `halt, wie
ist da' from a comrade or not. He can easily been knifed when his comrades
are watching your sniper. O, I almost forgot, there are still two guards
near the tents in the west. If needed, you can get rid of them by placing
your decoy west of the tents, then hide east of the tents and active your
decoy. The `west' guard shall turn around, so you can knife the `east'
guard (select his scan range), followed by the `west' guard.
Now it's time to knife all the guards that keep your sniper under shot,
except for the blue encircled in the upper right view on
this map; you have to snipe this one when all the others have been
knived.
Part 2: Finishing touch
Now you have to place some barrels in their right position; look at
this map. Shooting the telescoped barrel will blow up
everything else. Before shooting this, it may be wise to kill the remaining
machine gunner.
next mission: `A courtesy call'
previous mission: `Chase of the wolves'
back to the `Walkthroughs for Commandos behind enemy lines' page