Mission 7 `Chase of the wolves'
In this mission, your team has been divided into two groups: your sapper,
driver and spy are near `the main camp' (near the submarines) and your
green beret and marine are at the north of the map. Your main focus should
be on the main camp, since there are a lot of things to be done there. Your
green beret and marine must `fight' a way to the escape boat, but this job
is not so difficult, cause you can shoot the first part.
So, this walkthrough consists of three parts: part 1 describes how to
clean the main camp, part 2 describes how to get the escape boat and
part 3 describes how to `finishing touch'. Part 3 assumes you have completed
part 1 and 2. Part 1 and part 2 can be done independently. You should focus
on part 1, and if you have to wait there (eg. to time the patrol in the main
camp), you should complete a (sub-)step of part2.
Part 1 Clearing the main camp
Step 1.1 Getting some stuff
If you select your spy and double click on the handle of the uniform when
the game has justed started, your spy
will run to it, just sneak behind the guard there, and put it on. In the mean
time, select your sapper and double click on `the dropped bomb' (somewhere to
the north of your starting position). If you got it, run and hide near the
house to the right of the gate; hide your driver there as well. When your spy
has put on the uniform, run to the north and distract the patrol there for a
moment, otherwise they will notice the footprints in the snow which your sapper
just made and come to take a look. When these footprints have been disappeared,
run back to the main camp.
Step 1.2 Killing the guards
Note, that while killing the guards, you should pay attention the the patrol
who walks in the main camp. When they are too close, wait and in the meantime,
complete a (sub-)step of part 2.
The guard who walks near the clothesline (where you got your uniform) can
easily be injected. When you lay his body to the east corner of the
barracks (take a look here), the guard who walks to the
east of the construction in the centre of
the main camp (that strange building the rails is leading to) will discover
him and come to take a look; just inject him too before he raises the alarm.
Hide the bodies in the corner of the west wall and the barracks (where the
black arrow is pointing at on this map).
Now it is time to get rid of the two guard who are standing south of the
strange building. Put a body of one of the guards you just killed to the
east of the barracks and let your sapper put a man-trap
[j] between the body and one of the guards; just
take a look here. Then,
hide your sapper. Now it is time to have a nice chat with these guards,
preferable the most west one. He will see his dead comrade, shout
`Ein Verletzte', which will also get the attention of the guard east of him.
So, both these guards will run towards the body to investigate; one of them
will be killed by the trap and the other one has to be killed with your spy
(with an injection, ofcourse). Now, hide all the guards where you hid them
before (otherwise, the patrol will mess up).
Now, there are two guards left: one in the east of the camp and one in the
south (between the two cannons). Both these guards are easy targets; kill
the one in the east first and hide his body (note, you can walk between
the strange building and the wall). Now, when the patrol has just walked past
the remaning guard, kill him (take care of the scan range of the cannon) and
hide his body. Then quickly distract the patrol, preferable to the east of
the strange building (have a look at the right-upper view
Step 1.3 Finishing the main camp
When the patrol has been distracted, climb into the SDK-half track with your
driver and park it just to the north of the west-most cannon. You'll be save
here for the cannons; you are too close to the west-most cannon and too far
from the east-most cannon, so they can not shoot you. Now, let your sapper
place a bomb near the barracks and hide quickly in the SDK-half track; take
a look here. Kill every patrol/guard with the
SDK-half track, but remember: don't move it, since this will probably place it
within the range of on of the cannons. When there are no more patrols or
guards coming, you can kill the man in the west-most cannon with your
spy; just run and stand behind him, and shoot. Blow-up the other cannon with
Part 2 Getting your escape boat
Step 2.1 Shooting time
Take a look here; when you fire a shot to the east of
the rocks, the two guards and the patrol there will come to take a look. If
you shoot them fast enough, you won't catch a single shot. Just experiment to
see what is the right time/position to start the fire.
Take a look here; Run to the east of the building south
of you; fire a shot (to the west) and the two guards on the other side of
the building will come to take a look......:)
Step 2.2 Killing the rest
To the west of the small building (which is to the west of the building where
you are standing) stands another guard (facing westwards); select his
scan-range and knife him.
Have a look here; To the south of you is a building, and
to the south of this building, there is a guard standing (facing south-wards)
and a patrol walking. Select the scan range of the guard and when the patrol
just walks passed him in the west-direction, knife him (minding his scan range),
put your decoy there and hide his body (near the guard you just killed before).
Now, turn on your decoy and when the parol is paying only attention to it, run
with your marine behind them and kill the rear-soldier with your harpoon and
then knife the remaining sergant. This is a way to kill a patrol silently,
which will be known as the `decoy-harpoon'-trick; take a look
here. Now, somewhere to the south-east of your marine,
there is a guard standing at the end of a platform. Send your marine to him
to kill him, and when ready, send your marine to the escape boat.
In the mean while, your green beret can get rid of the patrol who walks near
the lighthouse (to the west of your position). Pick up your decoy and hide
behind the corner of the wall, and when the patrol is walking towards the
lighthouse, put your decoy to the wall which runs in the south-west/north-east
direction; just take a look here. Turn it on, run a
little distance to the east and dig your green beret in the snow. When the
patrol is paying only attention to your decoy, dig your green beret out, stand
behind the right-most soldier and shoot the left-most soldier. Then quickly
shoot the right-most soldier and finally shoot the sergant.
Part 3 Finishing touch
Send your green beret to the escape boat and then row it (with your marine)
between the two submarines. Note, that this boat is more difficult to steer
than your inflatable boat! Get the rest of your men into the boat,
row it to the platform east of the two submarines and unload your sapper.
Put a bomb on each submarine (near the torpedoes) and get into the boat. Row
to your escape point.
next mission: `Pyrotechnics'
previous mission: `Menace of the Leopold'
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