Mission 11: In the soup
In this mission, you should focus on getting the SDKFZ 231. Once you have
this, everything else is simple.
Clearing the first camp.
The camp south of your starting position can be cleared silently, except for
the patrol. Once all the guards have been killed here, your team can sneak
behind the patrol.
First, inject the guard (the red encircled one on this
map) that walks around most near your starting position with your spy.
Take his body and lay it down some more to the north (his body is yellow
encircled on this map) and distract the red encircled
guard. This guard will say 'Ein Verletzte' and walk to the body to
investigate; inject him when he is near the body. The green and blue encircled
guards will eventually also come to investigate; inject them too if they are
near the bodies. Note, that the green encircled guard will only come if he
hears another guard saying `Ein Verletzte'. If he doesn't come, either try it
again while distracting the red encircled guard a little later, or find
another way to get rid of him, which should not be difficult. The patrol does
not see bodies within the yellow encircled area, nor does it seem to care
about guard saying `Ein Verletzte'
Now have a look at this map. If you inject the red
encircled guard on the spot where he is now, the patrol will not discover his
body. The blue encircled guard will, so just wait until he is near the body
and inject him too. Then, inject the green encircled guard (not near a corner,
otherwise his body may be discovered). If the blue encircled guard, which
makes quit a big track, is walking away from the red encircled to the green
encircled guard, you can first inject the green encircled guard and deal with
the blue encircled guard when he is investigating that body.
There are two guards near the barracks; have a look at
this map. The red encircled one is walking a small
track; inject him if he is closed in the corner. If he says `Spion', you can
still kill him silently, but if he raises the alarm, things get bad; in other
words, be quick enough. After killing him, distract the blue encircled guard
so he will investigate the body and inject him too. Mind that the patrol
should not be close nearby! If the patrol or the guard in the smaller camera
views sees you injecting a guard at this stop, they'll come, which might be a
trouble (especially the patrol.) Once the body is on the ground, they don't
see anything suspicious, so just try your luck or have an eye on them. Also,
hide the bodies as close as possible to the barracks; I have once had the
occasion where the patrol walking in this camp observed a body here after the
second time they passed this area!
There are now three guards remaining, take a look at
this map. Inject the red encircled guard on a moment
that the blue guard does not look at you. When the blue encircled sees the
body, he will investigate it, so you can inject him too. Then quickly run to
the patrol and distract them. Note, that distracting the patrol may cause it
to see bodies it hasn't seen before, because you move the heads of those men
in a different angle. (they will still be distracted, but when you stop
distracting them, they will raise the alarm). When they are distracted, knife
the green guard with your beret and hide all the three bodies. By doing this,
you don't have to worry too much about the patrol, though they shouldn't be
too near by when you start injecting. Now run with all your men, except your
spy, to the bend in the road outside this camp and let them lay down! (have a
look at the this map.)
Getting the SDKFZ 231.
Run with your spy to the patrol in dale and distract them so they are facing
northwards (at least not southwards); have a look at this
map. Then, select the scan view of the red encircled guard, and move your
beret to the big rock (you have to use his scan view to see when you must
crawl and when you can run). Place your decoy south of the rock (yellow
encircled) and climb the rock formation at the east (the green beret is green
encircled; if you climb it here, you won't get into trouble). Once your beret
is on top, let him lay down and activate the decoy. Now your spy must stop
distracting the patrol and run to the decoy. Eventually, the patrol will stand
still near the decoy. If they are, shoot them down with your spy; if you are
quick enough, you won't get hurt and nobody will notice it. If this is too
tricky, you can also put a barrel near the decoy before you climb the
Now knife the red encircled guard (take care, there is another guard look it
at him; view his scan to time it; once the body is on the ground, it won't see
it) Depending on how much the patrol will walk before going to the decoy, you
may also first knife this guard and then shoot the patrol.
Once the patrol is dead, you can turn off your decoy to get rid of the
irritating sound (you can pick it up later).
Have a look at this map. Run with your spy to the
guard who is standing near the barracks that are close to the SDKFZ 231. (he
is green encircled). In the meantime, knife the blue encircled guard with your
beret (please mind the scan view of the red encircled guard) and run down the
stairs to knife the red encircled guard when he is walking north of the rock
(black encircled). Then distract the green encircled guard so he won't see the
machine gunner (yellow encircled), knife the machine gunner with your beret,
hide your beret (for example, by digging him in) and stop distracting the
green encircled guard. The green encircled guard will then run to the body of
the machine gunner, so when he is there, inject him with your spy.
Now put one of the bodies on the path (see here). The
guard (blue encircled) who walks on the other side of the wall will run to the
body, so you can inject him. Please, watch the patrol in the inner yard, since
they will see the body too. Therefore, you have to move the bodies to a save
place (the machine gun is good enough).
Now run with your spy to the west gate and distract the patrol there, so they
are facing westwards (look on a camera view on
this map)). Move your sapper, driver and sniper
east of the small building in the dale (they are green encircled on
this map). Let them crawl there and mind the scan view
of the blue encircled guard, your men should not be moving when he sees them.
Now wait until four (three of them are red encircled, one is blue encircled)
guards are pointing a gun at you and then knife them down with your beret.
Please, crawl until you are here, otherwise the guard who walks on the roof
might see you. If you have problems with knifing the blue encircled guard, you
can also snipe him. Now snipe the two guard on the roof (the one who is
walking first). (There are, of course, other ways to get rid of them, but this
is far most the easiest one and otherwise your sniper gets bored :-)
If one, or both, of the two remaining guards sees one of their bodies (which
they will only see if the see the guard at the moment of sniping), makes
things event more simple: just wait until they are also on top of the roof and
snipe them (if don't snipe them on the roof, the patrol who is walking in the
far east part of the map will discover their bodies and raise the alarm)
Now pick up your decoy with your beret, place it near the small building in
the inner yard (its yellow encircled on this map).
In the meanwhile, move your driver and sniper into the SDKFZ 231 and let your
sapper place a bomb near the oil pump in the inner yard (he is green
encircled). Then, activate your decoy, hide inside a house and wait until the
red encircled guard passes you. Then get out of the house and knife him.
Place a bomb in front of the barracks in the inner yard (red encircled on
this map), place a bomb in the tunnel (yellow
encircled on this map) and go to the oil pump near the
SDKFZ 231. Take care that you don't get spotted! In the meantime, put your
beret in the SDKFZ 231 and park it close to the gate in the wall, so it gets
some cover from the wall. Now open the night of the prompts by letting your
sapper throw a grenade on the oil pump. Now wait until a large groups of
patrols runs outside and then activate your bombs. Kill the remaining
soldiers with your SDKFZ 231. Take care!! If it takes too much damage, it will
be destroyed! If everything is cleaned up, put your spy and sapper also in the
SDKFZ 231 and drive it to the ledge (look at this map)
from where you can shoot the fuel truck (`Opel Blitz') and a barrel (red
encircled), so the two remaining oil pumps will explode. Note, that the fuel
truck is moving sometimes, to make sure it is close enough to the oil pomp.
Now head for the extraction point.
next mission: `Up on the roof'
previous mission: `Operation Icarus '
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